
using UnityEngine;

[CreateAssetMenuAttribute]
public class XAttackWarnFrameObject : ScriptableObject
{
    [SerializeField, HideInInspector]
    public string AssetGUID = string.Empty;

    [HideInInspector, System.NonSerialized]
    public string attackName = string.Empty;

    public long frameSenerId;
    public Material material;
    public float angle;
    public float radius;
}
